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Staffan Björk - Göteborgs universitet Till startsida
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Staffan Björk

Professor

Staffan Björk
Professor
Akademisk grad: Docent,
staffanb@chalmers.se
0 31-772 1039
0730-794257

Rumsnummer: 3.01
Besöksadress: Lindholmsplatsen 1, hus Kuggen , 41756 Göteborg


Interaktionsdesign vid Institutionen för data- och informationsteknik (Mer information)
412 96 Göteborg
studieadministration@ait.gu.se
Fax: 0 317724899
Besöksadress: Lindholmsplatsen 1 , 417 56 Göteborg

Senaste publikationer

Using Gameplay Design Patterns to Support Children's Collaborative Interactions for Learning
G. E. Baykal, E. Eriksson, Staffan Björk, Olof Torgersson
CHI EA '19 Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, IEEE, Paper i proceeding 2019
Paper i proceeding

Understanding Grassroots Sports Gamification in the Wild
Kristina Knaving, P. W. Wozniak, J. Niess, R. Poguntke, M. Fjeld et al.
NordiCHI '18 Proceedings of the 10th Nordic Conference on Human-Computer Interaction , New York, ACM , Paper i proceeding 2018
Paper i proceeding

Cheating in Candy Crush Saga
Marcus Carter, Staffan Björk
Social, Casual and Mobile Games - The Changing Gaming Landscape, London, Bloomsbury Academic, Kapitel i bok 2016
Kapitel i bok

Flow is Not Enough: Understanding the Needs of Advanced Amateur Runners to Design Motivation Technology
Kristina Knaving, Pawel W. Wozniak, Morten Fjeld, Staffan Björk
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15), Association for Computing Machinery (ACM), Paper i proceeding 2015
Paper i proceeding

RUFUS: Remote supporter feedback for long-distance runners
Pawel W. Wozniak, Kristina Knaving, Staffan Björk, Morten Fjeld
MobileHCI 2015 - Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, Association for Computing Machinery (ACM), Paper i proceeding 2015
Paper i proceeding

Thrimage: An Empathy-Oriented Discussion Tool for Classroom Use
Sus Lundgren, Olof Torgersson, Staffan Björk
MobileHCI '15: Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Service, Association for Computing Machinery (ACM), Paper i proceeding 2015
Paper i proceeding

Untangling running: designing for real-life runner experiences
Pawel W. Wozniak, Kristina Knaving, Staffan Björk, Morten Fjeld
Interactions, Artikel i vetenskaplig tidskrift 2015
Artikel i vetenskaplig tidskrift

Game Research Methods: An overview
Petri Lankoski, Staffan Björk
Pittsburgh, PA, USA, ETC Press, Samlingsverk 2015
Samlingsverk

Patterns, Dungeons and Generators
Steve Dahlskog, Staffan Björk, Julian Togelius
Foundations of Digital Games Conference, 2015, Paper i proceeding 2015
Paper i proceeding

Fabricated Innocence – How people can be lured into feel bad games
Staffan Björk
The Dark Side of Game Play: Controversial Issues in Playful Environments, London, Routledge, Kapitel i bok 2015
Kapitel i bok

Visar 41 - 50 av 75

2008

Gameplay Design Patterns for Motivation
Jussi Holopainen, Staffan Björk
ISAGA 2008, Paper i proceeding 2008
Paper i proceeding

Games, Gamers, & Gaming - Understanding Game Research
Staffan Björk
Mindtrek 2008, Konferensbidrag (offentliggjort, men ej förlagsutgivet) 2008
Konferensbidrag (offentliggjort, men ej förlagsutgivet)

Character-Driven Game Design: Characters, Conflicts, and Gameplay
Staffan Björk, Petri Lankoski
Sixth International Conference in Game Design and Technology, Paper i proceeding 2008
Paper i proceeding

2007

Pirates! Using the Physical World as a Game Board
Staffan Björk, Peter Ljungstrand
Borries, Friedrich von, Walz, Steffen P., Böttger, Matthias (eds.) (2007), Space Time Play. On the Synergy Between Computer Games, Architecture, and Urbanism, Basel, Birkhäuser Publishing, Kapitel i bok 2007
Kapitel i bok

Socially Adaptable Games - From Pirates! to Insectopia
Staffan Björk, Peter Ljungstrand, Jussi Holopainen
Magerkurth, C. (ed.) Pervasive Games Applications., Kapitel i bok 2007
Kapitel i bok

The Importance of Being a Player
Maria Åresund, Staffan Björk
Game in' Action conference, Göteborg, Sweden, Paper i proceeding 2007
Paper i proceeding

Insectopia - Exploring Pervasive Games through Technology already Pervasively Available
Johan Peitz, Hanna-mari Saarenpaa, Staffan Björk
Advancements in Computer Entertainment, Salzburg, Austria, 2007, Paper i proceeding 2007
Paper i proceeding

Understanding Pervasive Games through Gameplay Design Patterns
Johan Peitz, Staffan Björk
DiGRA 2007, Tokyo, Japan, Paper i proceeding 2007
Paper i proceeding

Insectopia - Using the real world as a game resource
Johan Peitz, Staffan Björk
Borries, Friedrich von, Walz, Steffen P., Böttger, Matthias (eds.) Space Time Play. On the Synergy Between Computer Games, Architecture, and Urbanism, Basel, Birkhäuser Publishing, Kapitel i bok 2007
Kapitel i bok

Tools for Developing Design Patterns for Mathematical Computer Games
Yishay Mor, Niall Winter, David Pratt, Staffan Björk
Game in' Action conference, Göteborg, Sweden, Paper i proceeding 2007
Paper i proceeding

Visar 41 - 50 av 75

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