Syllabus

Current Trends in Gaming

Aktuella trender inom spel

Course
DIT468
Second cycle
7.5 credits (ECTS)
Disciplinary domain
NA Natural sciences 100%

About the Syllabus

Registration number
GU 2025/3968
Date of entry into force
2026-03-15
Decision date
2025-11-27
Valid from semester
Autumn term 2026
Decision maker
Department of Computer Science and Engineering

Grading scale

Four-grade scale, digits

Course modules

Project, 7.5 credits

Position

The course is mandatory within Game Design & Technology,
Master's Programme (N2GDT).

The course is a also a single-subject course at Gothenburg University.

Main field of study with advanced study

ITIDE Interaction Design - A1F Second cycle, has second-cycle course/s as entry requirements

Entry requirements

To be eligible for this course, students must have successfully completed 7.5 credits of object-oriented programming.

Applicants must prove knowledge of English: English 6/English level 2 or the equivalent level of an internationally recognized test, for example TOEFL, IELTS.

Content

This course focuses on exploring the implications associated with a selection of current trends in gaming. It blends together methods for ideation with implementation. It addresses the socioeconomic implications associated with new technology; business models; And with changing audience expectations.

Objectives

On successful completion of the course the student will be able to:

Knowledge and understanding

  • Examine current technological and social trends in gaming.
  • Analyse the potential opportunities and threats associated with contemporary gaming trends.

Competence and skills

  • Apply creativity techniques with the intention of exploring innovative new gameplay concepts.
  • Implement game designs to explore novel, emerging techniques.

Judgement and approach

  • Assess the ethical and societal impact of contemporary trends in gaming

Sustainability labelling

No sustainability labelling.

Form of teaching

The course is divided into several parts, each focusing on a different current trend in gaming. The content will vary on a year to year basis. The course is updated regularly to take into account important contemporary developments in game development and game design. Students will be expected to demonstrate a blend of creative; technical; and design skills. Work is primarily conducted in small groups, where students develop stand-alone assignments linked to each of the emergent topics discussed in the course. Teaching is primarily through lectures and supervision sessions.

Language of instruction: English

Examination formats

The course is assessed via a portfolio of individual and group submissions. The overall grade for the course is based on a weighted average of portfolio elements.


If a student who has been failed twice for the same examination element wishes to change examiner before the next examination session, such a request is to be granted unless there are specific reasons to the contrary (Chapter 6 Section 22 HF).

If a student has received a certificate of disability study support from the University of Gothenburg with a recommendation of adapted examination and/or adapted forms of assessment, an examiner may decide, if this is consistent with the course’s intended learning outcomes and provided that no unreasonable resources would be needed, to grant the student adapted examination and/or adapted forms of assessment.

If a course has been discontinued or undergone major changes, the student must be offered at least two examination sessions in addition to ordinary examination sessions. These sessions are to be spread over a period of at least one year but no more than two years after the course has been discontinued/changed. The same applies to placement and internship (VFU) except that this is restricted to only one further examination session.

If a student has been notified that they fulfil the requirements for being a student at Riksidrottsuniversitetet (RIU student), to combine elite sports activities with studies, the examiner is entitled to decide on adaptation of examinations if this is done in accordance with the Local rules regarding RIU students at the University of Gothenburg.

Grades

Sub-courses

  1. Project, 7.5 credits
    Grading scale: Pass with distinction (5), Pass with credit (4), Pass (3) and Fail (U)

The final grade is based on the average grade of the group reports and the individual reports.

Course evaluation

The course is evaluated through meetings both during and after the course between teachers and student representatives. Further, an anonymous questionnaire is used to ensure written information. The outcome of the evaluations serves to improve the course by indication which parts could be added, improved, changed or removed.

Other regulations

The course is a joint course together with Chalmers.

The course replaces the course DIT467, 7.5 credits. The course cannot be included in a degree which contains DIT467. Neither can the course be included in a degree which is based on another degree in which the course DIT467 is included.