Current Trends in Gaming
Course
DIT468
Master’s level
7.5 credits (ECTS)
Offered by the
Department of Computer Science and Engineering
at the
Faculty of Science and Technology
About
This course focuses on exploring the implications associated with a selection of current trends in gaming. It blends together methods for ideation with implementation. It addresses the socioeconomic implications associated with new technology; business models; And with changing audience expectations.
Prerequisites and selection
Entry requirements
To be eligible for this course, students must have successfully completed 7.5 credits of object-oriented programming.
Applicants must prove knowledge of English: English 6/English level 2 or the equivalent level of an internationally recognized test, for example TOEFL, IELTS.
Selection
Selection is based upon the number of credits from previous university studies, maximum 285 credits