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- Ulf Assarsson
Ulf Assarsson
Professor
Institutionen för data- och informationsteknik-
Method of real-time generation of 3D
imaging
Ulf Assarsson, Sverker Rasmuson, Erik Sintorn
2024 -
Method for performing volumetric
reconstruction
-
Method of real-time generation of 3d
imaging
Ulf Assarsson, Sverker Rasmuson, Erik Sintorn
2023 -
Real-Time Hair Filtering with Convolutional Neural
Networks
Roc R. Currius, Ulf Assarsson, Erik Sintorn
Proceedings of the ACM on Computer Graphics and Interactive Techniques - 2022 -
Addressing the shape-radiance ambiguity in view-dependent radiance
fields
Sverker Rasmuson, Erik Sintorn, Ulf Assarsson
arXiv:2203.01553 - 2022 -
Improved Accuracy for Prism-Based Motion
Blur
Mads Rønnow, Ulf Assarsson, Erik Sintorn, Marco Fratarcangeli
The Journal of Computer Graphics Techniques - 2022 -
PERF: Performant, Explicit Radiance
Fields
Sverker Rasmuson, Erik Sintorn, Ulf Assarsson
Frontiers in Computer Science - 2022 -
A low-cost, practical acquisition and rendering pipeline for real-time free-viewpoint video
communication
Sverker Rasmuson, Erik Sintorn, Ulf Assarsson
Visual Computer - 2021 -
Fast analytical motion blur with
transparency
Mads J.L. Rønnow, Ulf Assarsson, Marco Fratarcangeli
Computers and Graphics (Pergamon) - 2021 -
User-guided 3D reconstruction using multi-view
stereo
Sverker Rasmuson, Erik Sintorn, Ulf Assarsson
Proceedings - I3D 2020: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games - 2020 -
Spherical Gaussian Light-field Textures for Fast Precomputed Global
Illumination
R. R. Currius, D. Dolonius, Ulf Assarsson, Erik Sintorn
Computer Graphics Forum - 2020 -
UV-free Texturing using Sparse Voxel
DAGs
D. Dolonius, Erik Sintorn, Ulf Assarsson
Computer Graphics Forum - 2020 -
Tiled Forward
Shading
Markus Billeter, Ola Olsson, Ulf Assarsson
GPU Pro 360 Guide to Rendering - 2018 -
Compressing Color Data for Voxelized Surface
Geometry.
Dan Dolonius, Erik Sintorn, Viktor Kampe, Ulf Assarsson
IEEE transactions on visualization and computer graphics - 2017 -
Exploiting coherence in time-varying voxel
data
Viktor Kämpe, Sverker Rasmuson, Markus Billeter, Erik Sintorn, Ulf Assarsson
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games - 2016 -
Fast, Memory-Efficient Construction of Voxelized
Shadows
Viktor Kämpe, Erik Sintorn, Dan Dolonius, Ulf Assarsson
IEEE Transactions on Visualization and Computer Graphics - 2016 -
Photon Splatting Using a View-Sample Cluster
Hierarchy
Pierre Moreau, Erik Sintorn, Viktor Kämpe, Ulf Assarsson, Michael Doggett
HPG '16: Proceedings of the 8th High-Performance Graphics Conference - 2016 -
Fast, Memory-Efficient Construction of Voxelized
Shadows
Viktor Kämpe, Erik Sintorn, Ulf Assarsson
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games (I3D 2015) - 2015 -
More Efficient Virtual Shadow Maps for Many
Lights
Ola Olsson, Markus Billeter, Erik Sintorn, Viktor Kämpe, Ulf Assarsson
IEEE Transactions on Visualization and Computer Graphics - 2015 -
Implementing efficient virtual shadow maps for many
lights
Ola Olsson, Erik Sintorn, Viktor Kämpe, Markus Billeter, Ulf Assarsson
ACM SIGGRAPH 2014 Talks, SIGGRAPH 2014 - 2014 -
Efficient Virtual Shadow Maps for Many
Lights
Ola Olsson, Erik Sintorn, Viktor Kämpe, Markus Billeter, Ulf Assarsson
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2014) - 2014 -
Compact Precomputed Voxelized
Shadows
Erik Sintorn, Viktor Kämpe, Ola Olsson, Ulf Assarsson
ACM Transactions on Graphics - 2014 -
Per-Triangle Shadow Volumes Using a View-Sample Cluster
Hierarchy
Erik Sintorn, Viktor Kämpe, Ola Olsson, Ulf Assarsson
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2014) - 2014 -
Tiled Forward
Shading
Markus Billeter, Ola Olsson, Ulf Assarsson
GPU Pro 4: Advanced Rendering Techniques - 2013 -
PDQ: Parallel Distance Queries for Deformable
Meshes
Evan Shellshear, Fadi Bitar, Ulf Assarsson
Graphical Models - 2013 -
High Resolution Sparse Voxel
DAGs
Viktor Kämpe, Erik Sintorn, Ulf Assarsson
Acm Transactions on Graphics - 2013 -
Efficient real-time
shadows
Elmar Eisemann, Ulf Assarsson, Mike H. Schwarz, Michal Valient, Michael Wimmer
ACM SIGGRAPH 2013 Courses, SIGGRAPH 2013 - 2013 -
Novel Simple Approach for Detection of Regional Perturbations of Cardiac Function in Mouse Models of Cardiovascular
Disease
Yangzhen Shao, Björn Redfors, Margareta Scharin Täng, Ulf Assarsson, Elmir Omerovic
Echocardiography - 2013 -
Clustered Deferred and Forward
Shading
Ola Olsson, Markus Billeter, Ulf Assarsson
HPG '12: Proceedings of the Conference on High Performance Graphics 2012 - 2012 -
Tiled and clustered forward shading: supporting transparency and
MSAA
Ola Olsson, Markus Billeter, Ulf Assarsson
SIGGRAPH '12: SPECIAL INTEREST GROUP ON COMPUTER GRAPHICS AND INTERACTIVE TECHNIQUES CONFERENCE - 2012 -
Efficient real-time
shadows
E. Eisemann, Ulf Assarsson, M. Schwarz, M. Valient, M. Wimmer
ACM Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH'12, Los Angeles, 5-9 August 2012 - 2012 -
Real-Time Multiple Scattering using Light Propagation
Volumes
Markus Billeter, Erik Sintorn, Ulf Assarsson
Proceedings - I3D 2012: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. 2012 16th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2012, Costa Mesa, CA, 9-11 March 2012 - 2012 -
Tiled
Shading
Ola Olsson, Ulf Assarsson
Journal of graphics, gpu, & game tools - 2011 -
Improved Ray Hierarchy Alias Free
Shadows
Ola Olsson, Ulf Assarsson
2011 -
An Efficient Alias-free Shadow Algorithm for Opaque and Transparent Objects using per-triangle Shadow
Volumes
Erik Sintorn, Ola Olsson, Ulf Assarsson
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia - 2011 -
An efficient alias-free shadow algorithm for opaque and transparent objects using per-triangle shadow
volumes
Erik Sintorn, Ola Olsson, Ulf Assarsson
Proceedings of the 2011 SIGGRAPH Asia Conference, SA'11 - 2011 -
Real-Time
Shadows
Elmar Eiseman, Michael Schwarz, Ulf Assarsson, Michael Wimmer
2011 -
Real Time Volumetric Shadows using Polygonal Light
Volumes
Markus Billeter, Erik Sintorn, Ulf Assarsson
Proceedings of the Conference on High Performance Graphics, 2010 - 2010 -
Efficient stream compaction on wide SIMD many-core
architectures
Markus Billeter, Ola Olsson, Ulf Assarsson
Proceedings of the Conference on High Performance Graphics - 2009 -
Dynamic Transparency for 3D Visualization: Design and
Evaluation
Niklas Elmqvist, Ulf Assarsson, Philippas Tsigas
International Journal of Virtual Reality - 2009 -
Hair Self Shadowing and Transparency Depth Ordering Using Occupancy
maps
Erik Sintorn, Ulf Assarsson
Proceedings of the Symposium on Interactive 3D Graphics and Games (I3D 2009) - 2009 -
Sample Based Visibility for Soft Shadows using Alias-free Shadow
Maps
Erik Sintorn, Elmar Eisemann, Ulf Assarsson
Computer Graphics Forum (Proceedings of the Eurographics Symposium on Rendering 2008) - 2008 -
Real-Time Approximate Sorting for Self Shadowing and Transparency in Hair
Rendering
Erik Sintorn, Ulf Assarsson
Proceedings of the Symposium on Interactive 3D Graphics and Games (I3D 2008) - 2008 -
Fast Parallel GPU-Sorting Using a Hybrid
Algorithm
Erik Sintorn, Ulf Assarsson
Journal of Parallel and Distributed Computing - 2008 -
Fast Parallel GPU-Sorting Using a Hybrid
Algorithm
Erik Sintorn, Ulf Assarsson
GPGPU 2007 - Workshop on General Purpose Processing on Graphics Processing Units - 2007 -
Efficient Stream Reduction on the
GPU
David Roger, Ulf Assarsson, Nicolas Holzschuch
GPGPU 2007 - Workshop on General Purpose Processing on Graphics Processing Units - 2007 -
Whitted Ray-Tracing for Dynamic Scenes using a Ray-Space Hierarchy on the
GPU
David Roger, Ulf Assarsson, Nicolas Holzschuch
Rendering Techniques 2007 (Proceedings of the Eurographics Symposium on Rendering) - 2007 -
Employing Dynamic Transparency for 3D Occlusion Management: Design Issues and
Evaluation
Niklas Elmqvist, Ulf Assarsson, Philippas Tsigas
the Proceedings of the 11th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT 2007), Lecture Notes in Computer Science - 2007 -
Image-Space Dynamic Transparency for Improved Object Discovery in 3D
Environments
Ulf Assarsson, Niklas Elmqvist, Philippas Tsigas
2006 -
Fast Precomputed Ambient Occlusion for Proximity
Shadows
Mattias Malmer, Fredrik Malmer, Ulf Assarsson, Nicolas Holzschuch
Journal of Graphics Tools - 2006
Fler publikationer
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