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- Erik Sintorn
Erik Sintorn
Docent
Institutionen för data- och informationsteknik-
Method of real-time generation of 3D
imaging
Ulf Assarsson, Sverker Rasmuson, Erik Sintorn
2024 -
Method for performing volumetric
reconstruction
-
Method of real-time generation of 3d
imaging
Ulf Assarsson, Sverker Rasmuson, Erik Sintorn
2023 -
Real-Time Hair Filtering with Convolutional Neural
Networks
Roc R. Currius, Ulf Assarsson, Erik Sintorn
Proceedings of the ACM on Computer Graphics and Interactive Techniques - 2022 -
Addressing the shape-radiance ambiguity in view-dependent radiance
fields
Sverker Rasmuson, Erik Sintorn, Ulf Assarsson
arXiv:2203.01553 - 2022 -
Improved Accuracy for Prism-Based Motion
Blur
Mads Rønnow, Ulf Assarsson, Erik Sintorn, Marco Fratarcangeli
The Journal of Computer Graphics Techniques - 2022 -
PERF: Performant, Explicit Radiance
Fields
Sverker Rasmuson, Erik Sintorn, Ulf Assarsson
Frontiers in Computer Science - 2022 -
A low-cost, practical acquisition and rendering pipeline for real-time free-viewpoint video
communication
Sverker Rasmuson, Erik Sintorn, Ulf Assarsson
Visual Computer - 2021 -
User-guided 3D reconstruction using multi-view
stereo
Sverker Rasmuson, Erik Sintorn, Ulf Assarsson
Proceedings - I3D 2020: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games - 2020 -
Spherical Gaussian Light-field Textures for Fast Precomputed Global
Illumination
R. R. Currius, D. Dolonius, Ulf Assarsson, Erik Sintorn
Computer Graphics Forum - 2020 -
UV-free Texturing using Sparse Voxel
DAGs
D. Dolonius, Erik Sintorn, Ulf Assarsson
Computer Graphics Forum - 2020 -
Compressing Color Data for Voxelized Surface
Geometry.
Dan Dolonius, Erik Sintorn, Viktor Kampe, Ulf Assarsson
IEEE transactions on visualization and computer graphics - 2017 -
Exploiting coherence in time-varying voxel
data
Viktor Kämpe, Sverker Rasmuson, Markus Billeter, Erik Sintorn, Ulf Assarsson
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games - 2016 -
Fast, Memory-Efficient Construction of Voxelized
Shadows
Viktor Kämpe, Erik Sintorn, Dan Dolonius, Ulf Assarsson
IEEE Transactions on Visualization and Computer Graphics - 2016 -
Photon Splatting Using a View-Sample Cluster
Hierarchy
Pierre Moreau, Erik Sintorn, Viktor Kämpe, Ulf Assarsson, Michael Doggett
HPG '16: Proceedings of the 8th High-Performance Graphics Conference - 2016 -
Fast, Memory-Efficient Construction of Voxelized
Shadows
Viktor Kämpe, Erik Sintorn, Ulf Assarsson
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games (I3D 2015) - 2015 -
More Efficient Virtual Shadow Maps for Many
Lights
Ola Olsson, Markus Billeter, Erik Sintorn, Viktor Kämpe, Ulf Assarsson
IEEE Transactions on Visualization and Computer Graphics - 2015 -
Per-Triangle Shadow Volumes Using a View-Sample Cluster
Hierarchy
Erik Sintorn, Viktor Kämpe, Ola Olsson, Ulf Assarsson
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2014) - 2014 -
Compact Precomputed Voxelized
Shadows
Erik Sintorn, Viktor Kämpe, Ola Olsson, Ulf Assarsson
ACM Transactions on Graphics - 2014 -
Efficient Virtual Shadow Maps for Many
Lights
Ola Olsson, Erik Sintorn, Viktor Kämpe, Markus Billeter, Ulf Assarsson
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2014) - 2014 -
Implementing efficient virtual shadow maps for many
lights
Ola Olsson, Erik Sintorn, Viktor Kämpe, Markus Billeter, Ulf Assarsson
ACM SIGGRAPH 2014 Talks, SIGGRAPH 2014 - 2014 -
High Resolution Sparse Voxel
DAGs
Viktor Kämpe, Erik Sintorn, Ulf Assarsson
Acm Transactions on Graphics - 2013 -
Efficient real-time visibility
testing
Erik Sintorn
2013 -
Real-Time Multiple Scattering using Light Propagation
Volumes
Markus Billeter, Erik Sintorn, Ulf Assarsson
Proceedings - I3D 2012: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. 2012 16th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2012, Costa Mesa, CA, 9-11 March 2012 - 2012 -
An Efficient Alias-free Shadow Algorithm for Opaque and Transparent Objects using per-triangle Shadow
Volumes
Erik Sintorn, Ola Olsson, Ulf Assarsson
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia - 2011 -
An efficient alias-free shadow algorithm for opaque and transparent objects using per-triangle shadow
volumes
Erik Sintorn, Ola Olsson, Ulf Assarsson
Proceedings of the 2011 SIGGRAPH Asia Conference, SA'11 - 2011 -
Stochastic
Transparency
E. Enderton, Erik Sintorn, P. Shirley, D. Luebke
IEEE Transactions on Visualization and Computer Graphics - 2011 -
Real Time Volumetric Shadows using Polygonal Light
Volumes
Markus Billeter, Erik Sintorn, Ulf Assarsson
Proceedings of the Conference on High Performance Graphics, 2010 - 2010 -
Stochastic
Transparency
Eric Enderton, Erik Sintorn, Peter Shirley, David Luebke
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games - 2010 -
Efficient rendering of semi-transparent geometry in
real-time
Erik Sintorn
2010 -
Hair Self Shadowing and Transparency Depth Ordering Using Occupancy
maps
Erik Sintorn, Ulf Assarsson
Proceedings of the Symposium on Interactive 3D Graphics and Games (I3D 2009) - 2009 -
Sample Based Visibility for Soft Shadows using Alias-free Shadow
Maps
Erik Sintorn, Elmar Eisemann, Ulf Assarsson
Computer Graphics Forum (Proceedings of the Eurographics Symposium on Rendering 2008) - 2008 -
Real-Time Approximate Sorting for Self Shadowing and Transparency in Hair
Rendering
Erik Sintorn, Ulf Assarsson
Proceedings of the Symposium on Interactive 3D Graphics and Games (I3D 2008) - 2008 -
Fast Parallel GPU-Sorting Using a Hybrid
Algorithm
Erik Sintorn, Ulf Assarsson
Journal of Parallel and Distributed Computing - 2008 -
Fast Parallel GPU-Sorting Using a Hybrid
Algorithm
Erik Sintorn, Ulf Assarsson
GPGPU 2007 - Workshop on General Purpose Processing on Graphics Processing Units - 2007