Mobile Computing: Design and Implementation
About
During this course the definition of "mobile computing" will be discussed. "Mobile computing" can be defined in two ways:
- Portable digital devices. Examples: smartphones, tablets, smartwatches and other wearables, RFID cards, and IoT applications...
- Applications where the user is mobile. Examples: commuting, tourism, driving, biking, sports, walking, exploring, navigating...
The course introduces concepts, methods, and technologies relevant to design and implementation of mobile computing applications. A broad range of topics is covered,from conventional smartphones and tablets, to emerging technologies.
This course is open to
Exchange students at the Department of computer science and Engineering and exchange students at university-wide agreements. Please contact your international coordinator the University of Gothenburg if you need to know more.
Entry requirements
To be eligible for the course the student must have:
- A bachelor's degree of 180 credits
- Object-oriented programming (7,5 credits) or equivalent
At least one of the following or equivalent (7,5 credits):
- DIT487 Empirical methods for user experience
- DIT104 Interaction Design Methodology
- DIT493 Graphical Interfaces
- DIT666 Concept-Driven Interaction Design
- DIT096 Human-Computer Interaction
Applicants must prove knowledge of English: English 6/English level 2 or the equivalent level of an internationally recognized test, for example TOEFL, IELTS.
English proficiency
If you have questions about English proficiency requirements, please contact your international coordinator at the University of Gothenburg.
Application
Do you want to apply for exchange studies at the University of Gothenburg?