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SimPro Summer Workshop at the University of Gothenburg

Science and Information Technology

Workshop and research exchange.

Workshop
Date
29 Jun 2026 - 30 Jun 2026
Location
Gothenburg

Organizer
Department of Applied IT, University of Gothenburg

Monday, June 29 
Teamwork Training with Simulation – A Hands-on Workshop

09:00–09:30 Welcome and introduction

09:30–15:30 Interactive workshop sequence led by David Crookall:
Game 1 (LEGO teamwork exercise)
Debriefing 
Game 2 (application of learning from Game 1)
Debriefing 
Throughout the session, there will be short pauses for reflection, theoretical input, rationale, and Q&A.

15:30–16:00 Synthesis and group discussion

(Note: Timing and materials will be adapted based on participants’ backgrounds and prior experience.)

Tuesday, June 30
Research Exchange

09.00-09.30 Talk by David Crookall ”Debriefing in Experiential Learning

09.30-10.00 Talk by Charlott Sellberg ”Facilitators’ Assumptions and the Shaping of Debriefing Practices

10.00-10.30 Fika

10.30-11.30 Experience VR at the Knowledge Lab with Mattias von Feilitzen

11.30-11.00 Talk by Adam Palmquist ”Pencils B4 Pixels: Drawing in a VR Environment

11.00-12.00 Synthesis and discussion

12.00-13.00 Lunch

Register for the workshop before June 19: SimPro Summer Workshop at University of Gothenburg – Fill out form

 

About David Crockall

David Crookall is a distinguished scholar in the field of simulation and gaming, with a long career spanning research, teaching, and community-building. His publications cover areas such as simulation design, facilitation, and debriefing, as well as communication processes in simulated settings. Across this work, he has contributed to establishing simulation and gaming as a field of academic inquiry. In addition to his publications, he has been actively involved in organizing conferences and providing platforms for research dissemination within the international simulation and gaming community. He has been closely involved in the International Simulation and Gaming Association, where he has taken on leadership roles and contributed to sustaining an international network of researchers and practitioners working with simulation and gaming. Crookall is also widely known for his editorial work with the journal Simulation & Gaming, where he served as editor-in-chief for many years. In this role, he has been central in curating and shaping a large body of research on simulations, games, and role-play across domains such as education, management, and training.