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Staffan Björk - Göteborgs universitet Till startsida
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Staffan Björk

Professor

Staffan Björk
Professor
Akademisk grad: Docent,
staffanb@chalmers.se
0 31-772 1039
0730-794257

Rumsnummer: 3.01
Besöksadress: Lindholmsplatsen 1, hus Kuggen , 41756 Göteborg


Interaktionsdesign vid Institutionen för data- och informationsteknik (Mer information)
412 96 Göteborg
studieadministration@ait.gu.se
Fax: 0 317724899
Besöksadress: Lindholmsplatsen 1 , 417 56 Göteborg

Senaste publikationer

Using Gameplay Design Patterns to Support Children's Collaborative Interactions for Learning
G. E. Baykal, E. Eriksson, Staffan Björk, Olof Torgersson
CHI EA '19 Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, IEEE, Paper i proceeding 2019
Paper i proceeding

Understanding Grassroots Sports Gamification in the Wild
Kristina Knaving, P. W. Wozniak, J. Niess, R. Poguntke, M. Fjeld et al.
NordiCHI '18 Proceedings of the 10th Nordic Conference on Human-Computer Interaction , New York, ACM , Paper i proceeding 2018
Paper i proceeding

Cheating in Candy Crush Saga
Marcus Carter, Staffan Björk
Social, Casual and Mobile Games - The Changing Gaming Landscape, London, Bloomsbury Academic, Kapitel i bok 2016
Kapitel i bok

Flow is Not Enough: Understanding the Needs of Advanced Amateur Runners to Design Motivation Technology
Kristina Knaving, Pawel W. Wozniak, Morten Fjeld, Staffan Björk
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15), Association for Computing Machinery (ACM), Paper i proceeding 2015
Paper i proceeding

RUFUS: Remote supporter feedback for long-distance runners
Pawel W. Wozniak, Kristina Knaving, Staffan Björk, Morten Fjeld
MobileHCI 2015 - Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, Association for Computing Machinery (ACM), Paper i proceeding 2015
Paper i proceeding

Thrimage: An Empathy-Oriented Discussion Tool for Classroom Use
Sus Lundgren, Olof Torgersson, Staffan Björk
MobileHCI '15: Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Service, Association for Computing Machinery (ACM), Paper i proceeding 2015
Paper i proceeding

Untangling running: designing for real-life runner experiences
Pawel W. Wozniak, Kristina Knaving, Staffan Björk, Morten Fjeld
Interactions, Artikel i vetenskaplig tidskrift 2015
Artikel i vetenskaplig tidskrift

Game Research Methods: An overview
Petri Lankoski, Staffan Björk
Pittsburgh, PA, USA, ETC Press, Samlingsverk 2015
Samlingsverk

Patterns, Dungeons and Generators
Steve Dahlskog, Staffan Björk, Julian Togelius
Foundations of Digital Games Conference, 2015, Paper i proceeding 2015
Paper i proceeding

Fabricated Innocence – How people can be lured into feel bad games
Staffan Björk
The Dark Side of Game Play: Controversial Issues in Playful Environments, London, Routledge, Kapitel i bok 2015
Kapitel i bok

Visar 61 - 70 av 75

2005

Forces, Clashes and Remnants: a Model for Event-Driven Iterative Multidisciplinary Game Design
Sus Lundgren, Staffan Björk
Proceedings of ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE 2005), Paper i proceeding 2005
Paper i proceeding

Enhancing board games with electronics
Daniel Eriksson, Johan Peitz, Staffan Björk
Pervasive Games 2005 Workshop (part of Pervasive 2005), Munchen, Germany, 2005, Paper i proceeding 2005
Paper i proceeding

Games and Design Patterns
Staffan Björk, Jussi Holopainen
The Game Design Reader: A Rules of Play Anthology, Salen, K. & Zimmerman, E. (eds), Boston, MIT Press, Kapitel i bok 2005
Kapitel i bok

Stepping stones between design and theory
Staffan Björk
Part of the panel Theory is Play is Design is Theory at Changing Views: Worlds in Play, DiGRA conference 2005, Konferensbidrag (offentliggjort, men ej förlagsutgivet) 2005
Konferensbidrag (offentliggjort, men ej förlagsutgivet)

Socially Adaptable Games
Staffan Björk, Daniel Eriksson, Johan Peitz
Lightning round presentation at Changing Views: Worlds in Play, DiGRA conference 2005, Paper i proceeding 2005
Paper i proceeding

2004

Game Desing Patterns of Mobile Games
Ola Davidsson, Johan Peitz, Staffan Björk
Project report to Nokia Research Center, Finland, Rapport 2004
Rapport

Iperg position paper
Annika Waern, Steve Benford, Vertkes Goetcherian, Karl-Petter Åkesson, Tom Söderlund et al.
Workshop on Gaming Applications in Pervasive Computing Environments, Second International Conference on Pervasive Computing: Pervasive 2004, Vienna Austria, April 21-23, 2004, Konferensbidrag (offentliggjort, men ej förlagsutgivet) 2004
Konferensbidrag (offentliggjort, men ej förlagsutgivet)

Enhanced Reality Live Role Playing
Jonas Söderberg, Annika Waern, Karl-Petter Åkesson, Staffan Björk, Jennica Falk
Workshop on Gaming Applications in Pervasive Computing Environments, Second International Conference on Pervasive Computing: Pervasive 2004, Vienna Austria, April 21-23, 2004, Konferensbidrag (offentliggjort, men ej förlagsutgivet) 2004
Konferensbidrag (offentliggjort, men ej förlagsutgivet)

Patterns in Game Design
Staffan Björk, Jussi Holopainen
Boston, USA, Charles River Media, Bok 2004
Bok

2003

Visar 61 - 70 av 75

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