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EMOTE: Embodied-perceptive tutors for empathy-based learning in a game environment

Paper i proceeding
Författare Sofia Serholt
Wolmet Barendregt
Tiago Ribeiro
Ginevra Castellano
Ana Paiva
Kappas Arvid
Ruth Aylett
Fernando Nabais
Publicerad i European Conference on Games Based Learning
ISBN 978-1-909507-66-1
Publiceringsår 2013
Publicerad vid Linnécentret for forskning om lärande (LinCS)
Institutionen för tillämpad informationsteknologi (GU)
Språk en
Ämnesord Geography, embodied tutors, empathy-based learning, embodied pedagogical agents, games-based learning, sustainable development
Ämneskategorier Människa-datorinteraktion (interaktionsdesign), Datorseende och robotik (autonoma system), Lärande

Sammanfattning

Significant work has been devoted to the design of artificial tutors with human capabilities with the aim of helping increase the efficiency achieved with a human instructor. Yet, these systems still lack the personal, empathic and human elements that characterise a traditional teacher and fail to engage and motivate students in the same way a human teacher does. The EU-funded project EMOTE (EMbOdied-perceptive Tutors for Empathy-based learning) has recently started, and will continue until the end of 2015. The project aims to design, develop and evaluate a new generation of virtual and robotic embodied tutors that have perceptive capabilities to engage in empathic interactions with learners in a shared physical space. In this paper we wish to discuss the approach we are taking in the project as well as how the project may contribute to knowledge relevant for the Games-Based Learning community.

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