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Virtual reality and haptics as a training device for movement rehabilitation after stroke: a single-case study

Artikel i vetenskaplig tidskrift
Författare Jurgen Broeren
Martin Rydmark
Katharina S Sunnerhagen
Publicerad i Arch Phys Med Rehabil
Volym 85
Nummer/häfte 8
Sidor 1247-50
Publiceringsår 2004
Publicerad vid Institutionen för anatomi och cellbiologi
Institutionen för klinisk neurovetenskap
Institutionen för samhällsmedicin, Avdelningen för rehabiliteringsmedicin
Sidor 1247-50
Språk en
Länkar dx.doi.org/0.1016/j.apmr.2003.09.02...
Ämnesord Activities of Daily Living, *Arm/physiopathology, Cerebral Infarction/complications, Cerebrovascular Accident/*complications/diagnosis, Depth Perception, Exercise Therapy/*methods/standards, Follow-Up Studies, Hand Strength, Humans, Male, Middle Aged, Motor Skills, Paresis/etiology/physiopathology/psychology/*rehabilitation, Psychomotor Performance, Questionnaires, Recovery of Function, Time Factors, Treatment Outcome, *User-Computer Interface, *Video Games/psychology/standards
Ämneskategorier Klinisk neurofysiologi, Medicinsk teknik

Sammanfattning

OBJECTIVE: To investigate whether training in a virtual environment with a haptic device will improve motor function in the left hemiparetic arm of a stroke subject. DESIGN: Single case, A-B-A design. SETTING: University hospital research laboratory. PARTICIPANT: A man in his late fifties (right handed), with a right-hemisphere lesion that caused a deficit in the left upper extremity. INTERVENTION: The subject trained with a 3-dimensional computer game during a 4-week period that consisted of twelve 90-minute sessions. MAIN OUTCOME MEASURES: Three tests (Purdue pegboard test, dynamometer hand-grip strength, upper-extremity test) and a subjective interview were used to evaluate motor performance. RESULTS: Improvements were found in fine manual dexterity, grip force, and motor control of the affected upper extremity. The subject reported that there was a change in his day-to-day use of the upper extremity and that he was able to use it in activities that were previously impossible for him. CONCLUSIONS: Training with virtual reality and haptics can promote motor rehabilitation.

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