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Hunting for Fun: Solitude and Attentiveness in Collaboration

Journal article
Authors Alexandra Weilenmann
Oskar Juhlin
Published in Proceedings of CSCW 08, Conference on Computer-Supported Cooperative Work
Publication year 2008
Published at The Linnaeus Centre for Research on Learning, Interaction, and Mediated Communication in Contemporary Society (LinCS)
Department of Applied Information Technology (GU)
Language en
Keywords collaborative games, pervasive games, mobile games, computer games, leisure studies, hunting, radio talk, CSCW, attention, solitude, interaction, collaboration
Subject categories Communication Studies


The design of online collaborative computer games and pervasive games can learn from the everyday practice of deer hunting. We present an ethnographic study revealing how hunters fine-tune their experience through temporal and spatial organization. The hunt is organized in a way that allows the hunters to balance between forms of collaboration ranging from solitude to face-to-face interaction, as well as between attentiveness and relaxation. Thus, the hunters deal with the task -- hunting down the prey -- while managing issues of enjoyment. We argue that understanding these experiential qualities is relevant for collaborative gaming, and adds to our understanding of leisure.

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