To the top

Page Manager: Webmaster
Last update: 9/11/2012 3:13 PM

Tell a friend about this page
Print version

Play a Game, Save the Pla… - University of Gothenburg, Sweden Till startsida
Sitemap
To content Read more about how we use cookies on gu.se

Play a Game, Save the Planet! Gamification as a Way to Promote Green Consumption

Chapter in book
Authors Christian Fuentes
Published in The Business of Gamification: A Critical Analysis
Pages 144-160
ISBN 9781138824164
Publisher Routledge
Place of publication London & New York
Publication year 2016
Published at Centre for Retailing
Centre for Consumer Science
Pages 144-160
Language en
Links dx.doi.org/10.4324/9781315740867
Keywords Green consumption, digital, consumer, sustainability, smartphone, applikation
Subject categories Business Administration
Page Manager: Webmaster|Last update: 9/11/2012
Share:

The University of Gothenburg uses cookies to provide you with the best possible user experience. By continuing on this website, you approve of our use of cookies.  What are cookies?