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A Course on Interaction Games and Learning for Interaction Design Students

Conference paper
Authors Wolmet Barendregt
Mattias von Feilitzen
Published in Proceedings of FDG
Publication year 2013
Published at The Linnaeus Centre for Research on Learning, Interaction, and Mediated Communication in Contemporary Society (LinCS)
Department of Applied Information Technology (GU)
Language en
Keywords Serious game development, education
Subject categories Human Computer Interaction, Learning


The design of serious games involves many different skills and designers of such games can come from many different backgrounds, such as education, computer science, or communication. In this paper, we present the structure, format, and outcomes from a new 8-week course called Interaction, Games, and Learning for master students in the Interaction Design Programme at Chalmers University of Technology in Gothenburg, Sweden. Although the course was rather successful in teaching several evaluation models as well as letting students design a serious game and write a paper about it, there are several lessons to be learned, both for improvement of this specific course as well as for other teachers developing similar courses.

Page Manager: Webmaster|Last update: 9/11/2012

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