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Making 'Space' for Multimodal ways of Learning

Conference paper
Authors Anne Öman
Published in ICT for inclusive learning: the way forward, International conference Florens November 2011
Volume 2011
Pages 203-208
ISBN 978-960-88634-6-0
Publication year 2011
Published at Department of Applied Information Technology (GU)
Pages 203-208
Language en
Keywords digital technology, classroom context, interaction, multimodality, sociocultural theory
Subject categories


Today the Swedish society includes technical artefacts and during the last decade the number of computers has also increased in Swedish schools. Teachers are more and more using computers in daily teaching even in primary schools but still there are quite big differences. In order to develop more knowledge about new digital technology as natural part of the pedagogical work there has to be a special interest in how teachers and pupils use ICT in teaching and learning interactions. Introducing new technology to a new place tends to change the social organization and also the conditions for interaction. How school- children handle the representations of different modes within a school context where digital technology is a part of the classroom education is exemplified in this paper. The research findings come from an innovative classroom setting where nine-year-old pupils are working in groups using mediating technological tools for learning. The analysis of the empirical material focus on action and talk within a school discourse where the goal is to fulfil a pedagogical and technological classroom task: to create commercial movies in groups using a computer software program. The content in the commercial movies starts out from a project work: ‘Space’ that the pupils have been working with during ten weeks. The instance analysed here is from a socio-cultural approach to learning where the focus is on the interactive, institutional and the context features of the practice. The findings shows that according to the classroom task pupils are using the available recourses in different ways in collaboration but there are also significant features which impact on learning. Keywords: digital technology, classroom context, interaction, multimodality, sociocultural theory

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