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StringForce - A forced collaborative interaction game for special education

Conference paper
Authors Wolmet Barendregt
Peter Börjesson
Eva Eriksson
Olof Torgersson
Published in IDC 2017 - Proceedings of the 2017 ACM Conference on Interaction Design and Children
Publication year 2017
Published at Department of Applied Information Technology (GU)
Department of Computer Science and Engineering (GU)
Language en
Keywords Children, child-computer interaction, Collaboration, Forced interaction, Special education
Subject categories Human Computer Interaction

Abstract

In this paper, we present the forced collaborative interaction game StringForce. StringForce is developed for a special education context to support training of collaboration skills, using readily available technologies and avoiding the creation of a "mobile bubble". In order to play StringForce two or four physically collocated tablets are required. These tablets are connected to form one large shared game area. The game can only be played by collaborating. StringForce extends previous work, both technologically and regarding social-emotional training. We believe StringForce to be an interesting demo for the IDC community, as it intertwines several relevant research fields, such as mobile interaction and collaborative gaming in the special education context.

Page Manager: Webmaster|Last update: 9/11/2012
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