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EMOTE: Embodied-perceptive tutors for empathy-based learning in a game environment

Conference paper
Authors Sofia Serholt
Wolmet Barendregt
Tiago Ribeiro
Ginevra Castellano
Ana Paiva
Kappas Arvid
Ruth Aylett
Fernando Nabais
Published in European Conference on Games Based Learning
ISBN 978-1-909507-66-1
Publication year 2013
Published at The Linnaeus Centre for Research on Learning, Interaction, and Mediated Communication in Contemporary Society (LinCS)
Department of Applied Information Technology (GU)
Language en
Keywords Geography, embodied tutors, empathy-based learning, embodied pedagogical agents, games-based learning, sustainable development
Subject categories Human Computer Interaction, Computer Vision and Robotics (Autonomous Systems), Learning

Abstract

Significant work has been devoted to the design of artificial tutors with human capabilities with the aim of helping increase the efficiency achieved with a human instructor. Yet, these systems still lack the personal, empathic and human elements that characterise a traditional teacher and fail to engage and motivate students in the same way a human teacher does. The EU-funded project EMOTE (EMbOdied-perceptive Tutors for Empathy-based learning) has recently started, and will continue until the end of 2015. The project aims to design, develop and evaluate a new generation of virtual and robotic embodied tutors that have perceptive capabilities to engage in empathic interactions with learners in a shared physical space. In this paper we wish to discuss the approach we are taking in the project as well as how the project may contribute to knowledge relevant for the Games-Based Learning community.

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