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Exploring Aesthetic Ideals of Gameplay

Conference paper
Authors Sus Lundgren
Karl J Bergström
Staffan Björk
Published in 4th Digital Games Research Association International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA 2009; London; United Kingdom; 1 September 2009 through 4 September 2009
Pages 8
Publication year 2009
Published at Department of Applied Information Technology (GU)
Department of Computer Science and Engineering, Interaction Design (GU)
Pages 8
Language en
Keywords gameplay, aesthetics, game design
Subject categories Aesthetics


This paper describes a theoretical exploration of aesthetics ideals of gameplay. Starting from observations about the game artifact, several gameplay properties that can affect the aesthetical experience are identified, e.g. tempting challenges, cohesion, and gamer interaction. These properties are then used to describe several aesthetical ideals of gameplay, e.g. emergence, reenactment, meditative, and camaraderie. The properties and ideals provide concepts for how games attribute aesthetical value to gameplay design and how they distinguish their own preferences from inherent qualities of a game artifact.

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