Technology-driven experimental gameplay design
About
Advances in computer game and game development are often tied intrinsically to the develop of new technology. However, the potential use of new technology is typically easier to identify regarding graphics, sound, networking, and even business aspects than regarding the core of a game, its game mechanics or gameplay. The course technologydriven experimental game design focuses upon developing skills for understanding and applying new technologies specially towards enabling new forms of gameplay.
Two currently relevant new technologies are introduced in the course (which technologies vary between years). Creativity methods are taught in the course as a preparation for applying these methods during the work on the specific technologies.
Prerequisites and selection
Requirements
To be eligible for this course, students must have successfully completed the following courses, or equivalent: DIT455 Game Engine Architecture, 7.5 credits. Applicants must prove knowledge of English: English 6/English B or the equivalent level of an internationally recognized test, for example TOEFL, IELTS.
Selection
Selection is based upon the number of credits from previous university studies, maximum 225 credits.
For admission to the summer 2021 and onward the following selection applies: selection is based upon the number of credits from previous university studies, maximum 165 credits.