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Technology-driven Experimental Gameplay Design

Course
Master’s level
7,5 credits (ECTS)
Study pace
50%
Time
Day
Location
Göteborg
Study form
Campus
Language
English
Duration
-
Application open
-
Application code
GU-18666
Tuition
Full education cost: 17 875 SEK
First payment: 17 875 SEK

No fees are charged for EU and EEA citizens, Swedish residence permit holders and exchange students.

More information about tuition fees

Application closed

About

Advances in computer game and game development are often tied intrinsically to the develop of new technology. However, the potential use of new technology is typically easier to identify regarding graphics, sound, networking, and even business aspects than regarding the core of a game, its game mechanics or gameplay.

The course technologydriven experimental game design focuses upon developing skills for understanding and applying new technologies specially towards enabling new forms of gameplay.

Two currently relevant new technologies are introduced in the course (which technologies vary between years). Creativity methods are taught in the courses as a preparation for applying these methods during the work on the specific technologies.

Prerequisites and selection

Requirements

To be eligible for this course, students must have successfully completed the following courses, or equivalent:
TIA265 Game Engine Architecture, 7.5 credits
Applicants must prove knowledge of English: English 6/English B or the equivalent level of an internationally recognized test, for example TOEFL, IELTS.

Selection

Selection is based upon the number of credits from previous university studies, maximum 225 credits.

For admission to the summer 2021 and onward the following selection applies: selection is based upon the number of credits from previous university studies, maximum 165 credits.