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Game Development Project

Course
DIT460
Master’s level
7,5 credits (ECTS)

About

The course aims at a deepened understanding of the central issues in game development by means of practical training and reflection in a game project.

Central issues that is addressed in the course is the interaction between different technical parts of a game, how the different parts of a game engine can work together to create a specific game experience, and how methods and tools can in the best way support a development process. A combination of new and previously introduced methods and tools will be used in the course. Play testing and reflection regarding ethical and social consequences of the developed game are parts of the course besides the development of the game and its game engine.

Prerequisites and selection

Requirements

To be eligible for this course, students must have successfully completed the following courses, or equivalent:  TIA248 Introduction to Game Research, 7.5 credits  TIA098 Gameplay Design, 7.5 credits  TIA265 Game Engine Architecture, 7.5 credits  ?Applicants must prove knowledge of English: English 6/English B or the equivalent level of an internationally recognized test, for example TOEFL, IELTS.