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An introduction to Game Research

Course
Master’s level
7,5 credits (ECTS)
Study pace
50%
Time
Day
Location
Göteborg
Study form
Campus
Language
English
Duration
-
Application open
-
Application code
GU-18684
Tuition
Full education cost: 17 875 SEK
First payment: 17 875 SEK

No fees are charged for EU and EEA citizens, Swedish residence permit holders and exchange students.

More information about tuition fees

Application closed

About

Games have been a part of human culture since ancient times. They have evolved in to many different forms and serve many different target groups, not least since the introduction of computer games. This course provides an overview of games in all their forms as well as theoretical concepts and frameworks to analyze games.

The course is divided into five successive modules that consider different forms of games and different perspectives of gaming;

  • Games as systems and general concepts to describe games and gaming.
  • How players perceive and immerse themselves into games, play experience as a perceptual stance.
  • Various media's impact on games and gaming.
  • How the line between games and other activities can be erased by technology and game design.
  • The use of games for other purposes than to entertain.

Practical experience of game analyzed is obtained by playing these games being part of the course work.

Prerequisites and selection

Requirements

Bachelor degree of 180 credits or 60 credits in the main field of study of Computer Science. Applicants must prove their knowledge of English: English 6/English B from Swedish Upper Secondary School or the equivalent level of an internationally recognized test, for example TOEFL, IELTS.

Selection

Selection is based upon the number of credits from previous university studies, maximum 225 credits.

For admission to the summer 2021 and onward the following selection applies: selection is based upon the number of credits from previous university studies, maximum 165 credits.