3D sculpting project

Research project
Active research
Project owner
HDK-Valand – Academy of Art and Design

Short description

The purpose of the project proposal is to develop a framework for discussing the role of technology in visual arts education from the educational subject’s point of view. The aim of this project is to identify new image-making processes in one of the key areas of art production: sculpturing. The project will focus on 3D modelling and explore how the use of digital technology may contribute to form new perspectives on the classical sculpture techniques of adding, carving or modelling analogue materials.


 How does the linear creation process governed by material qualities take new directions both by stating from the point where the creation of the sculpture takes place ahead of its materialisation via programming and 2D testing and by starting with creation of a sculpture by a manual mastery of a material and transforming it into a digital format. From this perspective, the process of sculpturing can be seen as a transformation of subject-related competences, since manual aesthetic modelling skills are replaced with aesthetic coding skills, and there is no bodily contact with material.

Tarja Karlsson Häikiö är deltagare i projektet. Projektansvarig är professor Mie Buhl, Aalborg universitet tillsammans med adjunkt Kirsten Skov samt adjunkt Dan Tommi Hildén vid Konstnärliga fakulteten, Göteborgs universitet.