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Representing and enacting movement: The body as an instructional resource in a simulator-based environment

Artikel i vetenskaplig tidskrift
Författare Charlott Sellberg
Publicerad i Education and Information Technologies : Official Journal of the IFIP technical committee on Education
Volym 22
Nummer/häfte 5
Sidor 2311–2332
ISSN 1360-2357
Publiceringsår 2017
Publicerad vid Institutionen för pedagogik, kommunikation och lärande
Sidor 2311–2332
Språk en
Länkar doi.org/10.1007/s10639-016-9546-1
Ämnesord Instruction, Simulator-based training, Distributed cognition, Higher education, Maritime education
Ämneskategorier Utbildningsvetenskap

Sammanfattning

Simulators are used to practice in a safe setting before training in a safety-critical environment. Since the nature of situations encountered in high-risk domains is complex and dynamic, it is considered important for the simulation to resemble conditions of real world tasks. For this reason, simulation-based training is often discussed in terms of realism in relation to real world work practices. However, regardless of the realism of the simulator, there are always glitches in the perception of the simulation as a realistic work setting. In this study video-recorded data is used to explore these glitches between a simulation and the real world. The analysis is focused on maritime instructors’ use of body and talk to represent aspects of the real world missing in high-fidelity simulators. Moreover, the study explores the role of these representations in developing the students’ understanding of the ship’s movements in manoeuvring also in a simulator environment. Results show that instructions given in the simulator have the potential to facilitate students’ learning of the ship’s movements by using the body as an instructional resource. In the study, a combination of bodily conduct and instructive talk that are coupled towards the simulator, as well as aspects of an imagined real world, is used to address glitches in the simulator. The results contribute to a growing corpus of research, which show that realism in simulator-based training is an instructional achievement rather than a matter of technical fidelity of the simulator.

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